Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ getSDLPrimitiveType()

SDL_GPUPrimitiveType Flint::PrimitiveArray::getSDLPrimitiveType ( ) const

Map the engine PrimitiveType to the corresponding SDL GPU primitive type.

Returns
SDL_GPUPrimitiveType suitable for pipeline binding.