Flint Engine
Modular C++20 2D game engine powered by SDL3
Loading...
Searching...
No Matches
◆
getSDLPrimitiveType()
SDL_GPUPrimitiveType Flint::PrimitiveArray::getSDLPrimitiveType
(
)
const
Map the engine PrimitiveType to the corresponding SDL GPU primitive type.
Returns
SDL_GPUPrimitiveType suitable for pipeline binding.
Flint
PrimitiveArray
Generated by
1.12.0