Flint Engine
Modular C++20 2D game engine powered by SDL3
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setPrimitiveType()
void Flint::PrimitiveArray::setPrimitiveType
(
PrimitiveType
type
)
inline
Change the primitive topology.
Parameters
type
New topology.
Definition at line
42
of file
primitives.h
.
Flint
PrimitiveArray
Generated by
1.12.0