Flint Engine
Modular C++20 2D game engine powered by SDL3
Loading...
Searching...
No Matches
Flint::PrimitiveArray Member List

This is the complete list of members for Flint::PrimitiveArray, including all inherited members.

emit(RenderQueue &queue) const overrideFlint::PrimitiveArrayvirtual
getGPUTexture() constFlint::Drawableinline
getSDLPrimitiveType() constFlint::PrimitiveArray
getTransformedData() constFlint::PrimitiveArrayinline
getTransformedSize() constFlint::PrimitiveArrayinline
getVertexCount() constFlint::PrimitiveArrayinline
init(SDL_GPUDevice *device)Flint::PrimitiveArrayinline
m_gpuTextureFlint::Drawableprotected
operator[](std::size_t i)Flint::PrimitiveArrayinline
operator[](std::size_t i) constFlint::PrimitiveArrayinline
PrimitiveArray()=default (defined in Flint::PrimitiveArray)Flint::PrimitiveArray
PrimitiveArray(PrimitiveType type)Flint::PrimitiveArrayinline
resize(std::size_t count)Flint::PrimitiveArrayinline
setGPUTexture(GPUTexture *texture)Flint::Drawableinline
setPrimitiveType(PrimitiveType type)Flint::PrimitiveArrayinline
size() constFlint::PrimitiveArrayinline
~Drawable()=default (defined in Flint::Drawable)Flint::Drawablevirtual
~PrimitiveArray() override (defined in Flint::PrimitiveArray)Flint::PrimitiveArray