Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆
bind()
void Flint::Pipeline::bind
(
SDL_GPURenderPass *
renderPass
)
inline
Bind this pipeline to the active render pass.
Parameters
renderPass
Active SDL GPU render pass.
Definition at line
146
of file
pipeline-base.h
.
Flint
Pipeline
Generated by
1.12.0