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Flint Engine
Modular C++20 2D game engine powered by SDL3
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This is the complete list of members for Flint::Pipeline, including all inherited members.
| bind(SDL_GPURenderPass *renderPass) | Flint::Pipeline | inline |
| cleanup() | Flint::Pipeline | inlineprotectedvirtual |
| configurePipeline(SDL_GPUGraphicsPipelineCreateInfo &pipelineInfo) | Flint::Pipeline | inlineprotectedvirtual |
| getPipeline() const | Flint::Pipeline | inline |
| getShader() const | Flint::Pipeline | inline |
| initialize(Shader *shader, const PipelineConfig &config) | Flint::Pipeline | inlinevirtual |
| m_device (defined in Flint::Pipeline) | Flint::Pipeline | protected |
| m_pipeline (defined in Flint::Pipeline) | Flint::Pipeline | protected |
| m_shader (defined in Flint::Pipeline) | Flint::Pipeline | protected |
| Pipeline(SDL_GPUDevice *device) | Flint::Pipeline | inline |
| Pipeline()=default (defined in Flint::Pipeline) | Flint::Pipeline | |
| ~Pipeline() (defined in Flint::Pipeline) | Flint::Pipeline | inlinevirtual |