Flint Engine
Modular C++20 2D game engine powered by SDL3
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Flint::Pipeline Member List

This is the complete list of members for Flint::Pipeline, including all inherited members.

bind(SDL_GPURenderPass *renderPass)Flint::Pipelineinline
cleanup()Flint::Pipelineinlineprotectedvirtual
configurePipeline(SDL_GPUGraphicsPipelineCreateInfo &pipelineInfo)Flint::Pipelineinlineprotectedvirtual
getPipeline() constFlint::Pipelineinline
getShader() constFlint::Pipelineinline
initialize(Shader *shader, const PipelineConfig &config)Flint::Pipelineinlinevirtual
m_device (defined in Flint::Pipeline)Flint::Pipelineprotected
m_pipeline (defined in Flint::Pipeline)Flint::Pipelineprotected
m_shader (defined in Flint::Pipeline)Flint::Pipelineprotected
Pipeline(SDL_GPUDevice *device)Flint::Pipelineinline
Pipeline()=default (defined in Flint::Pipeline)Flint::Pipeline
~Pipeline() (defined in Flint::Pipeline)Flint::Pipelineinlinevirtual