Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ render()

virtual void Flint::ParticleEffect::render ( GPURenderer & renderer,
const Camera & cam,
const Vec2i & screenSize )
pure virtual

Submit particle draw calls to the renderer.

Parameters
rendererGPU renderer that will execute the draw commands.
camCamera used to transform particles to screen space.
screenSizeLogical render-target size in pixels.