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Flint Engine
Modular C++20 2D game engine powered by SDL3
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This is the complete list of members for Flint::IGPUContext, including all inherited members.
| getCommandBuffer()=0 | Flint::IGPUContext | pure virtual |
| getGPUDevice()=0 | Flint::IGPUContext | pure virtual |
| getRenderPass()=0 | Flint::IGPUContext | pure virtual |
| setGPUDevice(SDL_GPUDevice *device)=0 | Flint::IGPUContext | pure virtual |
| ~IGPUContext()=default (defined in Flint::IGPUContext) | Flint::IGPUContext | virtual |