Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ getRenderPass()

static SDL_GPURenderPass * Flint::GPUWindowCast::getRenderPass ( Flint::IWindow * window)
inlinestatic

Return the current frame's render pass from window.

Parameters
windowSource window.
Returns
The render pass, or nullptr if unavailable.

Definition at line 85 of file gpu-cast.h.