Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆
getRenderPass()
static SDL_GPURenderPass * Flint::GPUWindowCast::getRenderPass
(
Flint::IWindow
*
window
)
inline
static
Return the current frame's render pass from
window
.
Parameters
window
Source window.
Returns
The render pass, or nullptr if unavailable.
Definition at line
85
of file
gpu-cast.h
.
Flint
GPUWindowCast
Generated by
1.12.0