Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ setGPUDevice()

static void Flint::GPUWindowCast::setGPUDevice ( Flint::IWindow * window,
SDL_GPUDevice * device )
inlinestatic

Store device inside the GPU context of window.

Parameters
windowTarget window.
deviceSDL_GPUDevice to store.

Definition at line 61 of file gpu-cast.h.