Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆
getDevice()
static SDL_GPUDevice * Flint::GPUWindowCast::getDevice
(
Flint::IWindow
*
window
)
inline
static
Return the SDL_GPUDevice from
window
.
Parameters
window
Source window.
Returns
The GPU device, or nullptr if unavailable.
Definition at line
50
of file
gpu-cast.h
.
Flint
GPUWindowCast
Generated by
1.12.0