Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆
getGPUDevice()
SDL_GPUDevice * Flint::GPURenderer::getGPUDevice
(
)
const
inline
nodiscard
Return the native SDL GPU device owned by this renderer.
Definition at line
194
of file
renderer.h
.
Flint
GPURenderer
Generated by
1.12.0