Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ setGPUPresentMode()

void Flint::GPURenderer::setGPUPresentMode ( SDL_GPUPresentMode mode)
inline

Configure GPU swapchain presentation mode for the window.

Parameters
modeDesired present mode (VSYNC, IMMEDIATE, or MAILBOX).

Definition at line 161 of file renderer.h.