Flint Engine
Modular C++20 2D game engine powered by SDL3
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getShaderPath()
std::string Flint::GPURenderer::getShaderPath
(
const std::string &
basePath
)
const
nodiscard
Get the full asset path for a shader base name including system format extension.
Parameters
basePath
Base shader path.
Returns
std::string Resolved shader asset path.
Flint
GPURenderer
Generated by
1.12.0