Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ loadShader()

std::vector< char > Flint::GPURenderer::loadShader ( const std::string & basePath) const
nodiscard

Load raw shader bytecode bytes from the asset loader.

Parameters
basePathBase path to shader asset without file extension.
Returns
std::vector<char> Shader binary data buffer.