Flint Engine
Modular C++20 2D game engine powered by SDL3
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loadShader()
std::vector< char > Flint::GPURenderer::loadShader
(
const std::string &
basePath
)
const
nodiscard
Load raw shader bytecode bytes from the asset loader.
Parameters
basePath
Base path to shader asset without file extension.
Returns
std::vector<char>
Shader
binary data buffer.
Flint
GPURenderer
Generated by
1.12.0