|
Flint Engine
Modular C++20 2D game engine powered by SDL3
|
|
explicit |
Construct the renderer and initialize the underlying GPU device for the window.
| window | Target window receiving rendered frames. |
| assetLoader | Asset loader used to load built-in shader bytecode. |
| shaderFormat | Active GPU shader format (SPIR-V, MSL, or DXIL). |