Flint Engine
Modular C++20 2D game engine powered by SDL3
Loading...
Searching...
No Matches

◆ createShader()

std::unique_ptr< Shader > Flint::GPURenderer::createShader ( ) const
inlinenodiscard

Factory method creating a new Shader instance bound to this GPU device.

Returns
std::unique_ptr<Shader> Initialized shader wrapper.

Definition at line 121 of file renderer.h.