Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆
getWhiteTexture()
SDL_GPUTexture * Flint::GPURenderer::getWhiteTexture
(
)
inline
nodiscard
Return shared 1x1 fallback white GPU texture handle.
Definition at line
223
of file
renderer.h
.
Flint
GPURenderer
Generated by
1.12.0