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Flint Engine
Modular C++20 2D game engine powered by SDL3
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overridevirtual |
Read the entire file at path and return its bytes.
Opened in binary mode.
| path | Asset path relative to the root directory. |
| std::runtime_error | if the file cannot be opened, its size cannot be determined, the read fails, or path is invalid. |
Implements Flint::IAssetLoader.