Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ FileSystem()

Flint::FileSystem::FileSystem ( std::filesystem::path root)
inlineexplicit

Construct a FileSystem rooted at root.

Parameters
rootDirectory that acts as the asset root. May be absolute or relative to the process working directory.

Definition at line 39 of file filesystem.h.