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Flint Engine
Modular C++20 2D game engine powered by SDL3
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overridevirtual |
Return the file's last-write-time tick count as a revision.
Compare for equality only; the value is not ordered — restoring a backup can move it backward.
| path | Asset path relative to the root directory. |
last_write_time, or 0 if the path is invalid, absent, not a regular file, or a filesystem error occurs. Implements Flint::IAssetLoader.