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Flint Engine
Modular C++20 2D game engine powered by SDL3
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This is the complete list of members for Flint::FileSystem, including all inherited members.
| FileSystem(std::filesystem::path root) | Flint::FileSystem | inlineexplicit |
| getAsset(const std::string &path) override | Flint::FileSystem | virtual |
| getAssetRevision(const std::string &path) const override | Flint::FileSystem | virtual |
| hasAsset(const std::string &path) const override | Flint::FileSystem | virtual |
| isDoneLoading() const override | Flint::FileSystem | inlinevirtual |
| ~IAssetLoader()=default (defined in Flint::IAssetLoader) | Flint::IAssetLoader | virtual |