Flint Engine
Modular C++20 2D game engine powered by SDL3
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screenToWorld()
Vec2f
Flint::Camera::screenToWorld
(
const
Vec2f
&
sp
,
const
Vec2i
&
screen
) const
Transform
screen‑space point back to world‑space.
Parameters
sp
logical renderer pixel coords (after zoom).
screen
logical size; unused but keeps API parity.
Flint
Camera
Generated by
1.12.0