Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ screenToWorld()

Vec2f Flint::Camera::screenToWorld ( const Vec2f & sp,
const Vec2i & screen ) const

Transform screen‑space point back to world‑space.

Parameters
splogical renderer pixel coords (after zoom).
screenlogical size; unused but keeps API parity.