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Flint Engine
Modular C++20 2D game engine powered by SDL3
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This is the complete list of members for Flint::Camera, including all inherited members.
| Camera()=default (defined in Flint::Camera) | Flint::Camera | |
| Camera(Vec2f viewSize, Vec2f worldSize) (defined in Flint::Camera) | Flint::Camera | |
| followClamped(const Vec2f &targetPos, const Vec2i &bufferSize, const Vec2i &mapPixelSize, float smoothing=0.2f) | Flint::Camera | |
| getCenter() const | Flint::Camera | |
| getViewRect() const | Flint::Camera | |
| getZoom() const | Flint::Camera | |
| screenToWorld(const Vec2f &sp, const Vec2i &screen) const | Flint::Camera | |
| setTargetCenter(Vec2f center) | Flint::Camera | |
| setViewSize(Vec2f size) | Flint::Camera | |
| setWorldSize(Vec2f size) | Flint::Camera | |
| setZoom(float zoom) | Flint::Camera | |
| update(float smoothing=0.25f) | Flint::Camera |