Flint Engine
Modular C++20 2D game engine powered by SDL3
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Flint::BatchPipeline Member List

This is the complete list of members for Flint::BatchPipeline, including all inherited members.

BatchPipeline()=default (defined in Flint::BatchPipeline)Flint::BatchPipeline
BatchPipeline(const BatchPipeline &)=delete (defined in Flint::BatchPipeline)Flint::BatchPipeline
bind(SDL_GPURenderPass *renderPass)Flint::Pipelineinline
cleanup()Flint::BatchPipelineinlinevirtual
configurePipeline(SDL_GPUGraphicsPipelineCreateInfo &pipelineInfo) overrideFlint::BatchPipelineprotectedvirtual
getPipeline() constFlint::Pipelineinline
getShader() constFlint::Pipelineinline
initialize(SDL_GPUDevice *device, ShaderFormat shaderFormat, SDL_GPUTextureFormat swapchainFormat)Flint::BatchPipeline
Flint::Pipeline::initialize(Shader *shader, const PipelineConfig &config)Flint::Pipelineinlinevirtual
isInitialized() constFlint::BatchPipelineinline
m_device (defined in Flint::Pipeline)Flint::Pipelineprotected
m_pipeline (defined in Flint::Pipeline)Flint::Pipelineprotected
m_shader (defined in Flint::Pipeline)Flint::Pipelineprotected
operator=(const BatchPipeline &)=delete (defined in Flint::BatchPipeline)Flint::BatchPipeline
Pipeline(SDL_GPUDevice *device)Flint::Pipelineinline
Pipeline()=default (defined in Flint::Pipeline)Flint::Pipeline
~BatchPipeline() override=default (defined in Flint::BatchPipeline)Flint::BatchPipeline
~Pipeline() (defined in Flint::Pipeline)Flint::Pipelineinlinevirtual