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Flint Engine
Modular C++20 2D game engine powered by SDL3
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This is the complete list of members for Flint::BatchPipeline, including all inherited members.
| BatchPipeline()=default (defined in Flint::BatchPipeline) | Flint::BatchPipeline | |
| BatchPipeline(const BatchPipeline &)=delete (defined in Flint::BatchPipeline) | Flint::BatchPipeline | |
| bind(SDL_GPURenderPass *renderPass) | Flint::Pipeline | inline |
| cleanup() | Flint::BatchPipeline | inlinevirtual |
| configurePipeline(SDL_GPUGraphicsPipelineCreateInfo &pipelineInfo) override | Flint::BatchPipeline | protectedvirtual |
| getPipeline() const | Flint::Pipeline | inline |
| getShader() const | Flint::Pipeline | inline |
| initialize(SDL_GPUDevice *device, ShaderFormat shaderFormat, SDL_GPUTextureFormat swapchainFormat) | Flint::BatchPipeline | |
| Flint::Pipeline::initialize(Shader *shader, const PipelineConfig &config) | Flint::Pipeline | inlinevirtual |
| isInitialized() const | Flint::BatchPipeline | inline |
| m_device (defined in Flint::Pipeline) | Flint::Pipeline | protected |
| m_pipeline (defined in Flint::Pipeline) | Flint::Pipeline | protected |
| m_shader (defined in Flint::Pipeline) | Flint::Pipeline | protected |
| operator=(const BatchPipeline &)=delete (defined in Flint::BatchPipeline) | Flint::BatchPipeline | |
| Pipeline(SDL_GPUDevice *device) | Flint::Pipeline | inline |
| Pipeline()=default (defined in Flint::Pipeline) | Flint::Pipeline | |
| ~BatchPipeline() override=default (defined in Flint::BatchPipeline) | Flint::BatchPipeline | |
| ~Pipeline() (defined in Flint::Pipeline) | Flint::Pipeline | inlinevirtual |