Flint Engine
Modular C++20 2D game engine powered by SDL3
Loading...
Searching...
No Matches
◆
pauseSound()
void Flint::Audio::pauseSound
(
int
id
)
Pause playback of the given sound.
The sound can be resumed with
resumeSound()
.
Parameters
id
Sound ID to pause.
Flint
Audio
Generated by
1.12.0