Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆
isPlaying()
bool Flint::Audio::isPlaying
(
int
id
)
const
Query whether a sound is currently playing (not stopped or finished).
Parameters
id
Sound ID to query.
Returns
true if the sound's track is actively playing.
Flint
Audio
Generated by
1.12.0