|
Flint Engine
Modular C++20 2D game engine powered by SDL3
|
| bool Flint::Audio::playSound | ( | int | id, |
| bool | loop = false, | ||
| float | volume = 1.0f, | ||
| float | pitch = 1.0f ) |
Begin playback of a previously loaded sound.
| id | Sound ID returned by loadSound(). |
| loop | If true the sound loops indefinitely until stopped. |
| volume | Linear gain in [0, 1] (1.0 = original level). |
| pitch | Frequency ratio (1.0 = original pitch). |