Flint Engine
Modular C++20 2D game engine powered by SDL3
Loading...
Searching...
No Matches
◆
setVolume()
void Flint::Audio::setVolume
(
int
id
,
float
volume
)
Set the playback volume for a specific sound.
Parameters
id
Sound ID to adjust.
volume
Linear gain in [0, 1].
Flint
Audio
Generated by
1.12.0