Flint Engine
Modular C++20 2D game engine powered by SDL3
Loading...
Searching...
No Matches
◆
init()
bool Flint::Audio::init
(
)
Initialize the audio subsystem and open the default playback device.
Returns
true on success, false if SDL_mixer could not be initialized or the playback device could not be opened.
Flint
Audio
Generated by
1.12.0