Flint Engine
Modular C++20 2D game engine powered by SDL3
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Flint::Audio Member List

This is the complete list of members for Flint::Audio, including all inherited members.

Audio()=default (defined in Flint::Audio)Flint::Audio
cleanup()Flint::Audio
init()Flint::Audio
isPaused(const int id) constFlint::Audio
isPlaying(int id) constFlint::Audio
loadSound(const void *data, const size_t size)Flint::Audio
pauseAll() constFlint::Audio
pauseSound(int id)Flint::Audio
playSound(int id, bool loop=false, float volume=1.0f, float pitch=1.0f)Flint::Audio
resumeAll() constFlint::Audio
resumeSound(int id)Flint::Audio
setLooping(int id, bool loop)Flint::Audio
setMasterVolume(float volume) constFlint::Audio
setPitch(int id, float pitch)Flint::Audio
setVolume(int id, float volume)Flint::Audio
stopAllSounds()Flint::Audio
stopSound(int id)Flint::Audio
~Audio() (defined in Flint::Audio)Flint::Audioinline