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Flint Engine
Modular C++20 2D game engine powered by SDL3
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This is the complete list of members for Flint::Audio, including all inherited members.
| Audio()=default (defined in Flint::Audio) | Flint::Audio | |
| cleanup() | Flint::Audio | |
| init() | Flint::Audio | |
| isPaused(const int id) const | Flint::Audio | |
| isPlaying(int id) const | Flint::Audio | |
| loadSound(const void *data, const size_t size) | Flint::Audio | |
| pauseAll() const | Flint::Audio | |
| pauseSound(int id) | Flint::Audio | |
| playSound(int id, bool loop=false, float volume=1.0f, float pitch=1.0f) | Flint::Audio | |
| resumeAll() const | Flint::Audio | |
| resumeSound(int id) | Flint::Audio | |
| setLooping(int id, bool loop) | Flint::Audio | |
| setMasterVolume(float volume) const | Flint::Audio | |
| setPitch(int id, float pitch) | Flint::Audio | |
| setVolume(int id, float volume) | Flint::Audio | |
| stopAllSounds() | Flint::Audio | |
| stopSound(int id) | Flint::Audio | |
| ~Audio() (defined in Flint::Audio) | Flint::Audio | inline |