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Flint Engine
Modular C++20 2D game engine powered by SDL3
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Enable or disable hot-reload polling.
When set to false, update() becomes a no-op and no callbacks are fired. Existing watch registrations are preserved and will resume firing if hot-reload is re-enabled.
| enabled | true to enable hot-reload, false to disable. |
Definition at line 255 of file assets-manager.h.