Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ ~AssetManager()

Flint::AssetManager::~AssetManager ( )
inline

Destroy the AssetManager.

Releases the shared lifetime token so that all outstanding WatchHandle objects become inactive immediately, preventing any post-destruction unwatch() calls.

Definition at line 66 of file assets-manager.h.