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Flint Engine
Modular C++20 2D game engine powered by SDL3
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Construct an AssetManager.
| loader | Byte-level asset loader used for all reads and revision queries. |
| gpuDevice | SDL GPU device used to upload textures. |
| hotReloadEnable | Whether to poll for asset changes in update(). |
Definition at line 52 of file assets-manager.h.