Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ AssetManager()

Flint::AssetManager::AssetManager ( IAssetLoader & loader,
SDL_GPUDevice * gpuDevice,
bool hotReloadEnable )
inline

Construct an AssetManager.

Parameters
loaderByte-level asset loader used for all reads and revision queries.
gpuDeviceSDL GPU device used to upload textures.
hotReloadEnableWhether to poll for asset changes in update().

Definition at line 52 of file assets-manager.h.