Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ WatchHandle() [1/2]

Flint::AssetManager::WatchHandle::WatchHandle ( AssetManager * manager,
uint64_t id,
std::weak_ptr< ManagerLifetime > managerLifetime )
inline

Construct an active handle tied to a specific watch entry.

Parameters
managerOwning AssetManager.
idUnique watch identifier.
managerLifetimeWeak pointer to the manager's lifetime token.

Definition at line 106 of file assets-manager.h.