Flint Engine
Modular C++20 2D game engine powered by SDL3
Loading...
Searching...
No Matches

◆ WatchHandle() [2/2]

Flint::AssetManager::WatchHandle::WatchHandle ( WatchHandle && other)
inlinenoexcept

Move constructor; transfers ownership and nulls the source.

Definition at line 119 of file assets-manager.h.