Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ isActive()

bool Flint::AssetManager::WatchHandle::isActive ( ) const
inlinenodiscard

Return whether this handle is still registered.

Returns false once reset() has been called or the owning AssetManager has been destroyed.

Returns
true if the watch is active.

Definition at line 156 of file assets-manager.h.