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Flint Engine
Modular C++20 2D game engine powered by SDL3
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This is the complete list of members for Flint::AssetManager::WatchHandle, including all inherited members.
| isActive() const | Flint::AssetManager::WatchHandle | inline |
| operator=(WatchHandle &&other) noexcept | Flint::AssetManager::WatchHandle | inline |
| operator=(const WatchHandle &)=delete (defined in Flint::AssetManager::WatchHandle) | Flint::AssetManager::WatchHandle | |
| reset() | Flint::AssetManager::WatchHandle | inline |
| WatchHandle()=default | Flint::AssetManager::WatchHandle | |
| WatchHandle(AssetManager *manager, uint64_t id, std::weak_ptr< ManagerLifetime > managerLifetime) | Flint::AssetManager::WatchHandle | inline |
| WatchHandle(WatchHandle &&other) noexcept | Flint::AssetManager::WatchHandle | inline |
| WatchHandle(const WatchHandle &)=delete (defined in Flint::AssetManager::WatchHandle) | Flint::AssetManager::WatchHandle | |
| ~WatchHandle() | Flint::AssetManager::WatchHandle | inline |