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Flint Engine
Modular C++20 2D game engine powered by SDL3
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This is the complete list of members for Flint::AssetManager, including all inherited members.
| AssetManager(IAssetLoader &loader, SDL_GPUDevice *gpuDevice, bool hotReloadEnable) | Flint::AssetManager | inline |
| getLoader() | Flint::AssetManager | inline |
| getTexture(const std::string &path) | Flint::AssetManager | |
| isHotReloadEnabled() const | Flint::AssetManager | inline |
| ReloadCallback typedef | Flint::AssetManager | |
| setHotReloadEnabled(bool enabled) | Flint::AssetManager | inline |
| update() | Flint::AssetManager | |
| watch(const std::string &path, ReloadCallback callback) | Flint::AssetManager | |
| ~AssetManager() | Flint::AssetManager | inline |