Flint Engine
Modular C++20 2D game engine powered by SDL3
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Flint::AssetManager Member List

This is the complete list of members for Flint::AssetManager, including all inherited members.

AssetManager(IAssetLoader &loader, SDL_GPUDevice *gpuDevice, bool hotReloadEnable)Flint::AssetManagerinline
getLoader()Flint::AssetManagerinline
getTexture(const std::string &path)Flint::AssetManager
isHotReloadEnabled() constFlint::AssetManagerinline
ReloadCallback typedefFlint::AssetManager
setHotReloadEnabled(bool enabled)Flint::AssetManagerinline
update()Flint::AssetManager
watch(const std::string &path, ReloadCallback callback)Flint::AssetManager
~AssetManager()Flint::AssetManagerinline