Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ Application() [1/2]

Flint::Application::Application ( const FlintConfig & config,
IAssetLoader * assetLoader = nullptr )

Construct and initialize a Flint application.

Create and initialize application systems (window GPU renderer, Audio engine, and input manager)

Parameters
configConfigurations
assetLoaderAsset loader used by the render and games states.