|
Flint Engine
Modular C++20 2D game engine powered by SDL3
|
| Flint::Application::Application | ( | const FlintConfig & | config, |
| IAssetLoader * | assetLoader = nullptr ) |
Construct and initialize a Flint application.
Create and initialize application systems (window GPU renderer, Audio engine, and input manager)
| config | Configurations |
| assetLoader | Asset loader used by the render and games states. |