Flint Engine
Modular C++20 2D game engine powered by SDL3
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Flint::Application Member List

This is the complete list of members for Flint::Application, including all inherited members.

Application(const FlintConfig &config, IAssetLoader *assetLoader=nullptr)Flint::Application
Application(const FlintConfig &config, IAssetLoader &assetLoader) (defined in Flint::Application)Flint::Applicationinline
close() (defined in Flint::Application)Flint::Applicationvirtual
createInitialState()=0Flint::Applicationprotectedpure virtual
getAssetLoader()Flint::Applicationinline
getAssetManager() (defined in Flint::Application)Flint::Applicationinline
getAssetManager() const (defined in Flint::Application)Flint::Applicationinline
getAudioEngine()Flint::Applicationinline
getConfig() const (defined in Flint::Application)Flint::Applicationinline
getRenderer() constFlint::Applicationinline
getStateManager()Flint::Applicationinline
getUICanvas()Flint::Applicationinline
getUISystem()Flint::Applicationinline
getWindow()Flint::Applicationinline
loadUIContent(const std::string &filePath) (defined in Flint::Application)Flint::Application
onInit()Flint::Applicationinlineprotectedvirtual
onShutdown()Flint::Applicationinlineprotectedvirtual
run() (defined in Flint::Application)Flint::Application
~Application() (defined in Flint::Application)Flint::Applicationvirtual