Flint Engine
Modular C++20 2D game engine powered by SDL3
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Flint::Application Member List
This is the complete list of members for
Flint::Application
, including all inherited members.
Application
(const FlintConfig &config, IAssetLoader *assetLoader=nullptr)
Flint::Application
Application
(const FlintConfig &config, IAssetLoader &assetLoader) (defined in
Flint::Application
)
Flint::Application
inline
close
() (defined in
Flint::Application
)
Flint::Application
virtual
createInitialState
()=0
Flint::Application
protected
pure virtual
getAssetLoader
()
Flint::Application
inline
getAssetManager
() (defined in
Flint::Application
)
Flint::Application
inline
getAssetManager
() const (defined in
Flint::Application
)
Flint::Application
inline
getAudioEngine
()
Flint::Application
inline
getConfig
() const (defined in
Flint::Application
)
Flint::Application
inline
getRenderer
() const
Flint::Application
inline
getStateManager
()
Flint::Application
inline
getUICanvas
()
Flint::Application
inline
getUISystem
()
Flint::Application
inline
getWindow
()
Flint::Application
inline
loadUIContent
(const std::string &filePath) (defined in
Flint::Application
)
Flint::Application
onInit
()
Flint::Application
inline
protected
virtual
onShutdown
()
Flint::Application
inline
protected
virtual
run
() (defined in
Flint::Application
)
Flint::Application
~Application
() (defined in
Flint::Application
)
Flint::Application
virtual
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